Optitrack Oculus

Hi my name is anonymous_user_0b547f85, I have a question, I make a rigid body in unreal, recording and playing, in unreal i have the plugins, when I create a cube amd Add component optitrack rigid body, and enter the Id, works fine, rotation and translation, but, when I use in world settings a new gameMode and change to OptitrackHmdPawn and play, the camera only have translation no rotation.
Anibody uses optitrack with oculus?
I dont want use ikinema, very expensive.

Thanks