hello UE4 com…
i have *.fbx file with two skeletons and animation that was created/recorded with “Optitrack motive”
i cannot import this file directly to ue4 because those skeletons dont have the root bone.
i renamed one of the parent bones to :root, but without any luck
then i made simple skeleton in blender in the same scene with root bone and managed to import other skeletons and animations, but its not working properly.
my question:
how can i export one of skeletons with root bone as parent to all other bone structures?
i guess this is more blender question, but maybe someone have some good advice how can i import this fbx file in ue4 with skeletons and animations.
best
k/bit