Hi,
I am utilising a Widget Switcher in my W_Core widget that flips between the following widgets.
- W_Menu
- W_Options
- W_Saved
- W_Controls
- W_DevDebug
The specific issue I am facing is that my OnClicked events aren’t working in the W_Options blueprint. The flow outlined below.
- W_Core loads up with W_Main (main menu) presenting first.
- Clicking Options from the W_Main menu widget flips to the W_Options widget.
- Clicking the left or right button doesn’t cycle through the different Window Modes like Full Screen, Windowed etc, it stays stuck on Windowed Mode.
- Clicking the ‘Resolution’ left or right buttons shows different text options but clicking Apply does nothing.
Does this have anything to do with being played in the Editor? instead of in what I would call a normal Desktop window?
W_Core > Click Options > Options Menu opens > Click Left/Right facing buttons for Window Mode, Left Button/Right Button OnClicked events should trigger the BP you see below.