I tried using the Apex Destruction plugin but can’t find “create destructible mesh” button. What I’ve seen of Chaos so far only involves the editor viewport.
What I want to do is have 2 versions of a mesh inside an Actor, the non-destructable and then within the blueprint swap it for the destructible one. Can I do this?
Hello, you can add both static and destuctable mesh to the BP and make Destructable invisible. Then when you need to switch to destructable just destroy static mesh and make Destructable visible again. That is how I used it in my game. Hope it helps
Instead of having them both there add and remove components as and when? I’ve used “Add Geometry Collection Component” but can’t find how to actually set the (I assume) Rest Collection.
… (edit) I’ve been stupid and ignored the Details tab for the node!
Thanks for all the help.