Option to have timelines adjust for delta time (frame independent)

Hello! I use timelines in my game for many things, and I find myself multiplying the output by delta time more frequently than I would have thought of at first. I think it would be nice (and not too complicated) to have an option for our timelines to automatically multiply output values by delta time. This might be niche so I’m not sure if it’s gonna get any traction, but it’s worth a shot :o

I don’t quite get the idea, isn’t you like do value to time graph for timeline and that’s what you getting as output?