If you place a Prop Manipulator down and set the Health Override value to Invulnerable, you’ll notice that props will still jiggle when damaged with a Pickaxe/weapon of any sorts.
This jiggle effect is great for tycoon/cookie clicker-esc maps where props have to be indestructible and still provide resources, while also playing the Bounce animation to denote that the prop is being harvested, but NOT for other maps where you’re just trying to make something un-damageable, and not harvestable.
Obviously this can be easily fixed in UEFN by toggling the “Play Bounce” setting OFF in an object blueprint, but that’s not possible in Creative 1.0, so I’m requesting a setting on the Prop Manipulator device that’ll let us disable this jiggle-on-damage animation.