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UEFN
Tell us your feedback. What is working, what is not, and what would you change?
In the map controller device, there is an option to remove the background for the minimap, which is useful when you use a custom .png image for the minimap. However, the hollow parts of the frame still have a semi-translucid gray texture, like in the image.
We should have an option to remove this default texture entirely, to have floating custom minimaps in the UI.
