Optimizing UReflectionCaptureComponent::UpdateReflectionCaptureContents()

Hi,
I was tasked for optimizing our game during our last sprint. One of my tasks is researching whether it’s possible to optimize UReflectionCaptureComponent::UpdateReflectionCaptureContents() function call.

We ran the profiler on the PS4 and it seemed like this function takes up about 500 to 900 microseconds each frame. So, we want to know whether it’s possible to optimize this? I tried removing all the Reflection Capture actors from the scene but it didn’t seem to have any significant improvement.