For the past 2 weeks I’ve been busy with the virtualisation of a Revit building.
Today I think I made a breaktrough.
166 meshes, 166 materials, 13Floor building.
The goal of the scene is not to make it as sexy as possible, but useable with the oculus ( it will be used for prototyping. )
My current problem is the following. At first I wanted to build the lightening but it is way to huge for the lightmass to build and I run out of memory
So question 1: Can I build the lightning in small steps?
The current FPS of the scene is around 40, and I need at least 60. Currently my lightening is set to moveable, and not baked so I think that if I have a solution to question 1, I can get higher FPS.
Nevertheless, I am new to Unreal. So are there any other tips and tricks to bump up that FPS?
I hope somebody is willing to help,