I’m wanting to know if it’s possible to build optimizations for my game specifically. For a while I was working on my own editor/engine on top of babylon.js, and thus I’m used to being in deeper code/more down to earth stuff than UE4 usually allows… It seems like UE4 handles most of everything, making a heck of a lot of stuff automated, which is really awesome. However in some cases this isn’t the best. Is it possible to control loading/adding/whatever of textures, objects, depending on their distance/other variables? Cause I want to make my game to work on laptops as low powered as possible, and such.
I noticed that in the beginning, ARK had absolutely terrible optimizations, but they have done a heck of a lot to get it faster. Is this because it wasn’t possible to do easily, and they needed to go deep within the source code to do?
Any ideas/help would be appreciated.