Is there instructions or courses on over all design with the limitations to Oculus Quest? Optimizing is a hot topic, but it’s not always specific or available methods allowed to Oculis Quest. Controlling actors for drawcalls, and combining meshes, static lighting, but what is the best source document of WHEN you should do this with the limitations of Quest.
Allot of docs are PC, or PCVR related. I’m willing to learn, I want to learn, but what documentation or courses will cover optimization methods that will affect the Oculis Quest?
Thank you in advance