I’m currently going to release a education game for the Schools on the Energy Sector. I’m a bit worried that the schools that they show it might have low end machines. I’m just wondering how to optimize the game when i package it for them? And how I would go doing that?
Easiest way to do that is simply targeting your game for mobile use, if your game run on mobile it should easily run on low spec. So check out Tappy chicken or Ninja examples, i know main rule is to use static lighting more instead of dynamic lighting. You can always try to make game prettier step by step and look on how game run on low spec hardware.