I’m curious about optimized polycount for static meshes. I did research on this topic and all I found were some old posts about it and I’m thinking that today optimized polycount number raised but I can’t find something new about it.
So my question is, what is the optimized polycount for static meshes inside UE4? To be more specific, the polycount number for the main character? For environment-foliage? For props?
If anyone can help me I would appreciate that. Thanks!