I use Datasmith to import from Solidwork 2018 to the Unreal VR Template (4.25). After installing the package to the Oculus Quest, everything shoes up, and works. But there is an important lag moving the head.
I suppose that is why the 3d Data is to complex and/or the setting of the template is not the best for the Oculus Quest Stand Alone.
Are there any tutorials/ online courses (beside the developer guide of Oculus) for the Quest? I only find tutorials for VR linked to the PC, not stand alone.
Is there any tutorial for optimizing Datasmith imports for VR?
Thanks a lot for any help.