Optimization

Some other common things to optimize are:

  • Texture usage (try and make textures smaller and re-use as many as possible - things like Normal Maps etc can be smaller than Diffuse maps - experiment)
  • Make sure “Tick” is turned off on as many actors as possible
  • Make as many materials fully “rough” as possible (no reflections)
  • Remove Transparency from materials where you can (like OORTIZ says)
  • Any areas that are slow, try and box them in so that they don’t have a large draw distance
  • If it’s still slow - you may need to look into reducing the landscape resolution
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