Hello.
I’m working on a game and I have a few questions.
Is there any limit to how much models I can put in a map?
How much models are too much?
My game is built out of a few hundreds blocks (procedural building) and when I play the game everything becomes slow and laggy. Is there a way to fix this by optimize the game or something?
If you can use Instanced static meshes, that will decrease the number of drawcalls for your meshes. To start getting a feel for your game, use the command of “stat scenerendering” (press the ~ (tilde) key first). This will show you some stats (well actually quite a few) as to where you are spending time, per frame.
Be careful of dynamic shadowing, is it cool? , does it come at a cost? sure does. So be sure and take a look at that.
Be very sure that you have built lighting, before becoming concerned with whether it’s laggy or not.