[Optimization] Spawning multiples emitters at random positions

Hello !

I’m trying to spawn multiple emitters on an precise area in a 2D world, but I have some freeze issues due to my loop I think (cf Blueprint) and I want to know if there’s a better idea for handling this.

Thank you for your attention.

Hey franktech,

Thank you for your suggestions !
Since the ForLoop with delay function has been removed, I have tried a Multigate. But in my SpawnEmitter event, I need a loop no ? It seems to work with one point but if i need to spawn 100 emitters, I have to make 100 branch in my Multigate ? I’m kinda confuse because I’m still a beginner :frowning:

I also have set the emitter loop to 1 (in the particle system), but in that case does it destroy the emitter after that ?