Optimization question: Is it better to make a device or a regular class?

Hi Rhakys,

I like to imagine that many simple devices created in Verse would not impact performance. (As opposed to using many built-in Fortnite devices that each have high complexity)

Overall coding best practice would be to NOT have everything in one file/‘Gamemanager’.

Can anyone come up with a stress test? A performance increase for Verse is on the roadmap.

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