I have some laser which needs to sync with a character and wondering which of the 2 will be more performance friendly ? I awso had event tick for updating some stats but i think this is awso a bad idea right ? Do i better use the Set timer by event in such cases or maybe something completely different ?
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I prefer timers myself however a laser updating at 0.1s could look choppy so maybe tick is better?
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Indeed i set the laser on the timer by event at 0.05 which awso works. And I can even set it lower. But is this more performance friendly then on tick event with a delay ?
I prefer timers myself however a laser updating at 0.1s could look choppy so maybe tick is better?
timer is much better than tick/delay which you should never do anyway thats counter intuitive.
timers also are frame independant
that said ultimately if its more efficient depends on the update, so a timer of 0.05 is more efficient than tick at 0.016
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