Optimization question: Event tick + delay node at 0.1 vs Set Timer by Event at 0.1 which is better?

I have some laser which needs to sync with a character and wondering which of the 2 will be more performance friendly ? I awso had event tick for updating some stats but i think this is awso a bad idea right ? Do i better use the Set timer by event in such cases or maybe something completely different ?

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I prefer timers myself however a laser updating at 0.1s could look choppy so maybe tick is better?

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Indeed i set the laser on the timer by event at 0.05 which awso works. And I can even set it lower. But is this more performance friendly then on tick event with a delay ?

I prefer timers myself however a laser updating at 0.1s could look choppy so maybe tick is better?

timer is much better than tick/delay which you should never do anyway thats counter intuitive.

timers also are frame independant

that said ultimately if its more efficient depends on the update, so a timer of 0.05 is more efficient than tick at 0.016

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