[Optimization] in UE4

Hi.
How to optimize in Unreal Engine 4?
Are there LOD groups
Occlusion culling?
How to create texture atlas?
Looking to get some knowledge about optimisation technics in Unreal Engine, please help me.
Thanks.

Hi! There is a HLOD feature in ue4 (since 4.8 - https://docs.unrealengine.com/latest/INT/Support/Builds/ReleaseNotes/2015/4_8/index.html), it merges meshes (reduces draw calls), rebake textures, etc. But it has some… bugs? HLOD increases poly count - Rendering - Unreal Engine Forums

About occlusion culling How does object occlusion and culling work in UE4? - Rendering - Unreal Engine Forums

Spasibo, Yura

Did you manage to solve the optimisation problem as I’m trying to move a very basic game from pretty high end hardware to low end basic laptop with no success.

The main problem is smooth motion for the player character.