Optimization in Draw and GPU

Here is with all the lighting rebuilt. Thanks for any help :slight_smile:

https://drive.google.com/file/d/0B4qWyeC9DncedllrVF93dEVtQTJxNzB0NXVnSWNjLU9DbWJn/view?usp=sharing
https://drive.google.com/file/d/0B4qWyeC9Dncecmh4QUY2c1lseUhWRVRxMDJ0QjdyeGJ1bUs0/view?usp=sharing
https://drive.google.com/file/d/0B4qWyeC9DnceYjBBMkZ4U2dnNkV1SlFCU1Q4aVdUY2JaczBZ/view?usp=sharing
https://drive.google.com/file/d/0B4qWyeC9DnceNHFPcUU2U3JqUE5mMTExbGdtc0JFck40dExF/view?usp=sharing
https://drive.google.com/file/d/0B4qWyeC9DncednAxS1RqR2I5YnpSZGoydWh6XzdhdjJpY2JN/view?usp=sharing

PS. Is overlapping UV’s a really big deal or just cause visual glitches? Like does it have anything to do with how the light actually generates and does it cause hiccups in the render time or anything like that?