Optimization: Event Tick vs Timeline

But indeed, not everything has to be updated every tick. You can set tick interval per actor though, not sure how stable that is. Or use timers.

So the question is, tick, timer or timelines?

I currently do have a timeline for each property i want to animate in an actor. Those actors are spawned from a factory actor, so if i want same change for all it’s children i use a timeline in the factory instead, then foreach from that.

My timelines are mostly just 0-1 ranges where i set play rate to 1/duration to control it’s length, then lerp with that alpha value, setting the initial and target value to a property before i fire the timeline.

I guess i’m almost doing what i would need to do with timers and tick eh.