I’ve heard that excessive use of the Event Tick can be harmful to your FPS and performance. I am currently optimizing and cleaning up my project to make it a lot more manageable. I was wondering if a loopable timeline set to update every few seconds or so would be a replacement. Will having lots of timelines hinder performance? The Timelines would likely fire from an Event Begin Play node connected to a sequencer ( in case I may need to use multiple timelines for various tasks).
If this isn’t the best solution to using Events Ticks, what would be a better way to achieve the same thing?