Optimization artist
This is a PAID position.
ALBINO LULLABY
We at ApeLaw are looking to bring on a talented artist to help us port ‘Albino Lullaby’: Episode 1 to console.
We are also looking to have full support for Oculus and Morpheus.
We are looking for someone with experience with modeling, texturing and lighting/ post processing effects who can not only offer suggestions and solutions to optimization problems but can execute those solutions.
Duties would include:
-Atlasing textures
-Optimizing and pairing down expensive assets.
-Combining architectural assets to reduce draw calls.
-Tweaking lighting and post process for performance.
You can learn more about albino lullaby here:
and dig even deeper with our press kit here:
http://albinolullaby.com/press/
ApeLaw exists to explore and experiment with games as the next great storytelling medium.
You can learn more about our founder and creative director here:
If this sounds like a fun job for you hit us up at
If you are in the Boston area you get extra special gold stars.