I asked this same question on the Answerhub and never got a response, so I figured I’d ask it here.
I’m really trying to optimize my game and get its package size as low as possible. Currently, its over 100mb by 4~ mb (104mb total currently).
When I enable the setting “Use PAK File” in packaging settings though, I can get it down all the way to 92mb, which is great! However after various tests, every time I enable this setting, the game crashes right after the splash screen.
So I have a few questions:
Is the package size becoming smaller because its simply not including files, and this is why its crashing?
What is the intention of using a PAK file? The wiki does not go into a ton of detail about its use.
Lastly, what are some good optimization tips? Ideally, I’d like to shave off at least 5mb in my project. I’ve already used a config file to disable certain plugins (same config file used in the Tappy Chicken project), and this did help. Before my optimization attempts the package size was 114mb and I’ve gotten rid of at least 10mb.