Hello everyone,
I am currently in the process of developing an game using Unreal Engine, and I am looking to familiarize myself with all the performance optimization techniques available. In my project, I have implemented procedural tree generation and a substantial amount of foliage, including grass and flowers, throughout the map. Unfortunately, these additions have noticeably affected the game’s performance.
To mitigate these issues, I have adjusted the foliage rendering distance to maintain an acceptable level of GPU and CPU load. Despite this adjustment, the frame rate has been reduced to 25 FPS, with a corresponding latency of 37 milliseconds.
I am actively seeking alternative solutions to optimize performance and enhance the overall quality of the game. I have come across suggestions regarding optimization through LOD (Level of Detail) parameters for foliage, but I have been unable to find any recent tutorials specific to Unreal Engine 5 (UE5).
If anyone has insights, tips, or resources related to performance optimization in UE5, especially concerning foliage LOD optimization, I would greatly appreciate your guidance.
Thank you in advance for your assistance.
Best regards,