Optimise Memory

I found a video that shows how to optimize memory, and decided to ask pro-UE
This is true?

fist screenshot 63ms second 87 what was better?


The compile result time represent the amount of time to convert blueprint to cpp only for the editor, it has nothing to do with ingame memory(in shipping version). The more node/complex a blueprint class is, the more time it will take to compile or cook.

In the video yes, common solution:

  • Avoid unnecessary casting or cast to a parent bp that contain only codes and no big assets(like texture, anim etc…)
  • Use of Interface (usually come naturally on situation because more practical)
  • Use of soft reference