Hey everyone. So I’m trying to understand how many triangles can be loaded at once while still giving 60+ FPS on an average PC. I can’t figure out how to test it myself in unreal since when I play my world, it caps the game to like 10% of my CPU, so I don’t know what the game would be able to handle under normal circumstances once I’ve finished it and shipped it to the consumer.
Right now I’m trying to get a better handle on how many triangles can be near the player in total so that I can optimize my trees, rocks, and foliage around that before I spend 40 hours painting my world with trees and foliage.
Right now the megascan trees LOD 0 are 600,000 triangles, which is looking like a no go for performance. I’m trying to understand how low I should bring them before I start painting them in for a video game that I intend someone to play, not just a cinematic. Is 100,000 max triangles with LOD’s good enough? Or should I aim for 20,000 max triangles per tree, or what do you think?
And do keep in mind, two of my biomes are going to be forests, with one being a very thick forest that’s hard to navigate because of the tree density. Any input on this would help immensely. Thanks!