Optimal Round System

Hey I was wondering what the best way to go about a Round system would be ie. Round 1, condition, Round 2 etc. Essentially when an actor dies it starts round 2. Would it be best to create a blueprint for the rounds or simply update a u.i Widget round #? Thanks in advance!

It sounds like you are referring to a check of a specific actor, am I right? If so, one way, you can create an instance editable variable (boolean type) and do tick the box if it is the actor that you want to do the check.

This boolean check will allow you more control of the condition and task execution for the specific actor. Simply create a custom event and do the check of this boolean variable to allow execution only occurs for the specified actors.

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Awesome Ill do that thanks for the info!

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