Optimal Landscape Size (127 / 255 Quads)

I want to create a landscape with 8 x 8 km and i am not sure, what are the best settings, what are the pros and cons.

In the docs they recommended:

Section Size: 127x127 Quads
Sections Per Component : 2x2 Sections
Number of Components: 32 x 32
Overall Resolution: 8129 x 8129
Total Components: 1024

The docs also say:

Each Landscape Component has a render-thread CPU processing cost and each section is a draw call, so try to keep these numbers to a minimum.

Would it not be better to use this:

Section Size: 255x255 Quads
Sections Per Component : 2x2 Sections
Number of Components: 16 x 16
Overall Resolution: 8161 x 8161
Total Components: 256

It has significant less components.

Is it only important if you create a game with a higher view distance?
In my game i need a view distance of 1500 - 2000 meters, or is it better to split it into smaller pieces?

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I was wondering the same as I found the doc to say reduce components if possible and max of 1024 for total components. I didn’t like how they recommended that and it pushed mine all the way to max recommended components. Did you ever find an answer on this?

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