OPTIMAL - Cheap – Realistic 3D Character for Games & Films | Blender + Unreal

Meet “Cheap”, a fully production-ready, photorealistic 3D character optimized for Games, Films, and Animation. This plug-and-play package works seamlessly with Unreal Engine 5.6(FBX Can work with previos versions too), Blender 4.1, and FBX-compatible software, saving artists and studios valuable time.

Subdivision & Polygon Counts:

Clothed Versions:

  • Subdivide 0: 57,729 polygons

  • Subdivide 1: 127,017 polygons

  • Subdivide 2: 404,241 polygons

Nude Versions:

  • Subdivide 0: 46,450 polygons

  • Subdivide 1: 152,548 polygons

  • Subdivide 2: 576,940 polygons

All Versions Include:

  • Full Control Rig and IK Rig

  • Blender 4.1 Projects with 3 poses: Bind Pose, A Pose, T Pose

  • Studio Lighting Setup in Blender – Key, Fill, Rim + HDRI Dome for immediate render-ready results

  • FBX Files with textures, rigs, and HD Blendshapes for facial expressions

  • Special Wrinkle & Detail Textures for realistic skin creases and folds

  • Unreal Engine 5.6 Project: All 6 versions, with integrated Blueprints, Live Link support, and MetaHuman Animator-ready setup

  • 10 ready-to-use animations: A-Pose, T-Pose, Facial Expressions Example, 2 Idle, Walk, Run, Jump, Fall-Loop, Land.

Textures:

  • Character body: 4K, including wrinkle/detail maps

  • Clothing: 1K–2K

Optimized For:

  • Real-time rendering in games and VR/AR

  • Cinematic-quality scenes in films and animations

  • Easy plug-and-play workflow across Unreal, Blender, and other 3D software via FBX

Why Choose “Cheap”?
This is more than a 3D model—it’s a complete production-ready character package. Every detail, from HD facial blendshapes to wrinkle textures, subdivision levels, and ready-to-use animations, is designed to start animating immediately. The included facial demo lets you test expressions instantly.

Plug & Play Workflow:

  • Animate in Unreal Engine with Live Link + MetaHuman Animator

  • Render photorealistic scenes in Blender with Eevee or Cycles

  • Export or integrate via FBX into any 3D software

Save weeks of setup time and ensure professional results from day one!

Unreal Engine Project: The character is rigged to the Epic Skeleton, with 47 additional bones to support facial, breast, twist, tongue, and toe controls.
Additional Bones in the Unreal Engine rig (47 total):

  • cc_base_facialbone

  • cc_base_jawroot

  • cc_base_l_bigtoe1

  • cc_base_l_breast

  • cc_base_l_calftwist01

  • cc_base_l_calftwist02

  • cc_base_l_elbowsharebone

  • cc_base_l_eye

  • cc_base_l_forearmtwist01

  • cc_base_l_forearmtwist02

  • cc_base_l_indextoe1

  • cc_base_l_kneesharebone

  • cc_base_l_midtoe1

  • cc_base_l_pinkytoe1

  • cc_base_l_ribstwist

  • cc_base_l_ringtoe1

  • cc_base_l_thightwist01

  • cc_base_l_thightwist02

  • cc_base_l_toebasesharebone

  • cc_base_l_upperarmtwist01

  • cc_base_l_upperarmtwist02

  • cc_base_pelvis

  • cc_base_r_bigtoe1

  • cc_base_r_breast

  • cc_base_r_calftwist01

  • cc_base_r_calftwist02

  • cc_base_r_elbowsharebone

  • cc_base_r_eye

  • cc_base_r_forearmtwist01

  • cc_base_r_forearmtwist02

  • cc_base_r_indextoe1

  • cc_base_r_kneesharebone

  • cc_base_r_midtoe1

  • cc_base_r_pinkytoe1

  • cc_base_r_ribstwist

  • cc_base_r_ringtoe1

  • cc_base_r_thightwist01

  • cc_base_r_thightwist02

  • cc_base_r_toebasesharebone

  • cc_base_r_upperarmtwist01

  • cc_base_r_upperarmtwist02

  • cc_base_teeth01

  • cc_base_teeth02

  • cc_base_tongue01

  • cc_base_tongue02

  • cc_base_tongue03

  • cc_base_upperjaw