Meet “Cheap”, a fully production-ready, photorealistic 3D character optimized for Games, Films, and Animation. This plug-and-play package works seamlessly with Unreal Engine 5.6(FBX Can work with previos versions too), Blender 4.1, and FBX-compatible software, saving artists and studios valuable time.
Subdivision & Polygon Counts:
Clothed Versions:
Subdivide 0: 57,729 polygons
Subdivide 1: 127,017 polygons
Subdivide 2: 404,241 polygons
Nude Versions:
Subdivide 0: 46,450 polygons
Subdivide 1: 152,548 polygons
Subdivide 2: 576,940 polygons
All Versions Include:
Full Control Rig and IK Rig
Blender 4.1 Projects with 3 poses: Bind Pose, A Pose, T Pose
Studio Lighting Setup in Blender – Key, Fill, Rim + HDRI Dome for immediate render-ready results
FBX Files with textures, rigs, and HD Blendshapes for facial expressions
Special Wrinkle & Detail Textures for realistic skin creases and folds
Unreal Engine 5.6 Project: All 6 versions, with integrated Blueprints, Live Link support, and MetaHuman Animator-ready setup
10 ready-to-use animations: A-Pose, T-Pose, Facial Expressions Example, 2 Idle, Walk, Run, Jump, Fall-Loop, Land.
Textures:
Character body: 4K, including wrinkle/detail maps
Clothing: 1K–2K
Optimized For:
Real-time rendering in games and VR/AR
Cinematic-quality scenes in films and animations
Easy plug-and-play workflow across Unreal, Blender, and other 3D software via FBX
Why Choose “Cheap”?
This is more than a 3D model—it’s a complete production-ready character package. Every detail, from HD facial blendshapes to wrinkle textures, subdivision levels, and ready-to-use animations, is designed to start animating immediately. The included facial demo lets you test expressions instantly.
Plug & Play Workflow:
Animate in Unreal Engine with Live Link + MetaHuman Animator
Render photorealistic scenes in Blender with Eevee or Cycles
Export or integrate via FBX into any 3D software
Save weeks of setup time and ensure professional results from day one!
Unreal Engine Project: The character is rigged to the Epic Skeleton, with 47 additional bones to support facial, breast, twist, tongue, and toe controls.
Additional Bones in the Unreal Engine rig (47 total):
cc_base_facialbone
cc_base_jawroot
cc_base_l_bigtoe1
cc_base_l_breast
cc_base_l_calftwist01
cc_base_l_calftwist02
cc_base_l_elbowsharebone
cc_base_l_eye
cc_base_l_forearmtwist01
cc_base_l_forearmtwist02
cc_base_l_indextoe1
cc_base_l_kneesharebone
cc_base_l_midtoe1
cc_base_l_pinkytoe1
cc_base_l_ribstwist
cc_base_l_ringtoe1
cc_base_l_thightwist01
cc_base_l_thightwist02
cc_base_l_toebasesharebone
cc_base_l_upperarmtwist01
cc_base_l_upperarmtwist02
cc_base_pelvis
cc_base_r_bigtoe1
cc_base_r_breast
cc_base_r_calftwist01
cc_base_r_calftwist02
cc_base_r_elbowsharebone
cc_base_r_eye
cc_base_r_forearmtwist01
cc_base_r_forearmtwist02
cc_base_r_indextoe1
cc_base_r_kneesharebone
cc_base_r_midtoe1
cc_base_r_pinkytoe1
cc_base_r_ribstwist
cc_base_r_ringtoe1
cc_base_r_thightwist01
cc_base_r_thightwist02
cc_base_r_toebasesharebone
cc_base_r_upperarmtwist01
cc_base_r_upperarmtwist02
cc_base_teeth01
cc_base_teeth02
cc_base_tongue01
cc_base_tongue02
cc_base_tongue03
cc_base_upperjaw