Upon further debugging, it seems like it’s an issue with forces applied off center in specific, and the torque messing things up.
This also doesn’t occur in packaged builds, just when testing in the run in standalone mode.
Upon further debugging, it seems like it’s an issue with forces applied off center in specific, and the torque messing things up.
This also doesn’t occur in packaged builds, just when testing in the run in standalone mode.