Opinions and Knowledge Regarding Chaos Vehicle Physics

I am looking to gain more knowledge, understanding, and have more conversations with likeminded individuals regarding chaos vehicle physics.

At the moment I’m working on creating a drift vehicle with the ‘ChaosWheeledVehicleMovement’ component as well as the Front and Rear wheel blueprints. I managed to get my vehicle to drift a little bit, but the vehicle is pretty much in a constant state of drift. Not sure how to gain more control over the vehicle so that it only initiates a drift if the player performs an extreme turn.

I’m working to achieve a similar level of control with drifting while driving forward found in games like Assetto Corsa:

What advantages and challenges have you come to find using chaos vehicles?

Hello, I have the same issue. I tried to change the lateral slip graph at runtime but nothing works.
If you find solutions it would help me a lot.