I’ve spent around 25 hours (lowballing) trying to solve this issue but it doesn’t work no matter what. What I think i can do is something like what CSGO does, where when you aim (mostly) you don’t look down the sights, but your camera zooms in, It’s a Karlson style game I’m developing so it’d probably not be good, but I’d rather have it and have some aiming capabilities. What do you guys think? Do I put in and just fix it later on, or leave it if it’s not worth it? Or do I spend more time messing up my character code trying to fix this issue? I’ll take any opinions.
You know, I think that’s insightful. If I can’t get a feature working as smoothly as I want (or at all) and it’s taking up too much time, I bench it or try an alternative or work on something else and come back to it later. I say to myself “perhaps I’ll see what’s wrong after it has left my attention.”
If this is the last feature, well, that’s a bummer, but I think alternate ideas can surprise. Go with a work around that’s close, work on other parts of your game. If you decide to come back to this, you may have picked up a thing or two.
You can’t measure performance of that script. I mean, you can but it’d be around .000000000001ms or thereabout
If you do not want animation, make it instant - then it’s just an event. If you want an animation, you must update the result every frame… You can always disable Tick and enable it only for the zoom. Or use a Timeline.
And also I definitely want animation. That’s why I’ve gone through this whole ordeal. I had aiming functionality without animation, by just setting the location of the gun, but I wanted animation. Then it all fell apart.