OpenXR VR Handtracking multiplayer: Set skeletal mesh with hand key points


I am making a VR multiplayer application with handtacking.
I am not using the OculusVR handtracking because I need it for multiple devices.

The problem I am having now is that I can’t set a skeletal mesh to the key points I have.
I think this shouldn’t be hard but I can’t find it online. I am also pretty new to Unreal Engine.

So I have the location of every key point of each hand, now I just need to set the bones of my skeletal mesh to these locations.

Anyone that can help me with this? Thanks


Have you managed to implement this? If so how?

Thanks for your time!