We implemented XR_MND_headless
in 5.1, and are currently working on making LiveLinkXR work with OpenXR/Enhanced Input. That includes Vive Trackers for both editor time and runtime.
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We implemented XR_MND_headless
in 5.1, and are currently working on making LiveLinkXR work with OpenXR/Enhanced Input. That includes Vive Trackers for both editor time and runtime.