OpenXR Boundary Alignment Issue

Took me a day to build it but I checked out and tried your template: it displays the same issue :confused:


After recentering (at the edge of my play space), the teleport visualizer displays the boundary as if the player is in the center of the play area.

Is this something you’ll bring up with Oculus? It feels like they aren’t supposed to offer the Reset View action in an OpenXR application based on the aforementioned spec on SPACE_TYPE_STAGE…