OpenXR Boundary Alignment Issue

Hey @BlueprintBen,

the OpenXR specification for Play Area Bounds doesn’t specify that the runtime should return that information. In 4.27.1 VR Template I implemented drawing the Play Area Bounds when visualizing the teleporter and I’m displaying the position of the player relative to the play area bounds as such:


It’s already on UE4 Main on GitHub but will be available in the binary version of 4.27 when we release .1.

I hope that helps!

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