OpenSSL 1.1.1 Android/iOS


Currently trying to implement OpenSSL for the WebServer that we have integrated into Unreal Engine. I’ve looked at the GitHub and have noticed that we now have support for 1.1.1 for iOS, but not yet for Android.

After trying to build my own version of SSL and implementing that into the engine - it seems as though I am running into problems with the version difference between the two. (The engine and OpenSSL source)

Has anybody attempted to do this previously? Or could anybody shed some light onto this topic?

It would be greatly appreciated :slight_smile:

Did you figure this out? Oculus submission requires me to update the open ssl bundled with the engine. Funny enough it’s their own engine version so IDK why they didn’t do it themselves.