this is a long shot question but anyway, if anyone has any ideas I’d love to know.
I have a flow where the player hits a button and that triggers OpenLevel to a different map. 50% of the time I do this it crashes the editor.
There’s no hints in the crash output log as what I can see. It just ends.
The same map that causes the crash plays fine when it is the one already open in the editor and I hit play.
Also the whole button press OpenLevel works fine if I package the game. No crash then.
I have tried doing things like turning off stuff even the player character in the destination map but still the crash happens.
Any ideas anyone?