OpenLevel doesn't maintain fullscreen mode switching maps using Oculus

I have two maps. Both have command nodes to set fullscreen in their level blueprints. If I start the app, Map A comes up in fullscreen and is fine. I switch to Map B with OpenLevel it goes out of fullscreen. If I switch back to Map A, it goes back to fullscreen. If I start the app with Map B, it has the same behavior. The first Map opened is in fullscreen, switching knocks it out of fullscreen and switching back goes fullscreen.

Anyone know how to get around this? It should be easy to reproduce. But I haven’t tried as it’s late. Thought I would ask before leaving for the day. Make two maps and hit a key to switch back and forth. Have Oculus connected.

Thanks,

Using 4.6.1

Hey -

Each time you open either of the levels it is running the fullscreen command. So if it is not fullscreen then it will set fullscreen and if it is already fullscreen it will kick out. Instead you want to go into the DefaultGame.ini file and set fullscreen to be the default behavior there. This will cause the game to launch in fullscreen mode and you can have a setting in your menu to toggle fullscreen from there rather than in the level blueprints.

Cheers

I wasn’t able to figure this out given your answer. Please post exact instructions. I googled and tried many things, nothing worked.

Hey -

I apologize, I was referring to the incorrect .ini file. The following link shows how to make the necessary changes to enable fullscreen on launch: How to - FULLSCREEN - packaged build? - Platform & Builds - Epic Developer Community Forums

A user by the name explains where in the project folder hierarchy the correct file can be found and how to edit it to make it work. Keep in mind that the line “Fullscreen Mode=2” can be edited. This line will take either 0,1, or 2 after the equals to relate to windowed, fullscreen windowed, or fullscreen modes.