Opening Reality Capture FBX in Blender results in single vertex Bug

I have a photoscan in RealityCapture. I press Export under 3. Output. Under Dense Mesh Model and Textures I choose FBX. I change nothing except .png to .tiff files. I open FBX in blender and I get 2,5 million vertexes, which is correct, either in a line that is 8 000 000 meters long or every vertex is at 0,0,0. How can I fix this? I literally just want to open a photoscan I made in Reality Capture.

I have tried FBX and OBJ. I have tried multiple blender versions, 4.1, 4.0, 3.6.4, 3.5.1. I have RealityCapture 1.4 from epic games launcher. I have pressed Del/Comma on numpad to center my view of the object but then I get so zoomed in that I cant zoom out.

Step by Step how i got my photoscan:


My Default export settings:

Blender import settings:

In blender:

Hi @wetdragonkiller
This is really strange and shouldn’t be happening like that.
First of all, if you are using Start button you don’t need to use the Align tool before.
Is this also happening for other format? Is this also happening when you start from the scratch?

我也出现了相同问题,期待您早日解决并分享一下