Opening Reality Capture FBX in Blender results in single vertex Bug

I have a photoscan in RealityCapture. I press Export under 3. Output. Under Dense Mesh Model and Textures I choose FBX. I change nothing except .png to .tiff files. I open FBX in blender and I get 2,5 million vertexes, which is correct, either in a line that is 8 000 000 meters long or every vertex is at 0,0,0. How can I fix this? I literally just want to open a photoscan I made in Reality Capture.

I have tried FBX and OBJ. I have tried multiple blender versions, 4.1, 4.0, 3.6.4, 3.5.1. I have RealityCapture 1.4 from epic games launcher. I have pressed Del/Comma on numpad to center my view of the object but then I get so zoomed in that I cant zoom out.

Step by Step how i got my photoscan:


My Default export settings:

Blender import settings:

In blender: