When changing the picture of the project the engine crashes, that is kinda known already.
Crashes with following error:
LoginId:b19467dc446b8e2ddc133d902bc971c3
EpicAccountId:680e3ac57cc249089841bb132cdf51c5
Assertion failed: TextureDesc.Extent.X <= (int32)GetMax2DTextureDimension() [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.cpp] [Line: 522]
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_Engine
UnrealEditor_RenderCore
UnrealEditor_SlateRHIRenderer
UnrealEditor_SlateRHIRenderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
Unfortunately that also kills the Epic Games Launcher that is then unable to open the Engine Library anymore.
No idea HOW that is connected, but it just happened AGAIN, after having to deal with that for days, I reinstalled my whole machine to just stumble upon the same thing.