Opening ProceduralMesh project in 4.8

I downloaded ProceduralMesh project from:

When I tried to open it, it advised me to open a copy, which I did, and then everything froze - it never finished loading/processing. Has anybody worked on a 4.8 version of this code, or any suggestions on how to fix things?

I’m an experienced programmer, but completely new to UE, so I’m still finding my way around things. (Which is why I’m trying to use pre-built project instead of doing it from scratch.)

It freezes at 73% during initializing. When I force quit, here is beginning of crash log:

Command:         Unreal Editor
Path:            /Users/Shared/*/UE4Editor.app/Contents/MacOS/UE4Editor
Version:         4.8.1 (4.8.1)
Parent:          launchd [1]
Responsible:     EpicGamesLauncher-Mac-Shipping (Epic Games Launcher) [9243]
PID:             11034

Event:           hang
Duration:        4.00s (process was unresponsive for 46 seconds before sampling)
Steps:           41 (100ms sampling interval)

Hardware model:  MacBookPro11,3
Active cpus:     8

Fan speed:       2161 rpm

--------------------------------------------------
Timeline format: stacks are sorted chronologically
Use -i and -heavy to re-report with count sorting
--------------------------------------------------

Heaviest stack for  main thread of  target process:
  41  start + 1 (libdyld.dylib + 13769) [0x7fff85cfd5c9]
  41  main + 247 (UE4Editor + 218039) [0x1093a13b7]
  41  tchar_main(int, wchar_t**) + 1998 (UE4Editor + 220206) [0x1093a1c2e]
  41  -[NSApplication run] + 594 (AppKit + 551667) [0x7fff87cd3af3]
  41  -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 346 (AppKit + 593496) [0x7fff87cdde58]
  41  _DPSNextEvent + 978 (AppKit + 596139) [0x7fff87cde8ab]
  41  _BlockUntilNextEventMatchingListInModeWithFilter + 71 (HIToolbox + 205099) [0x7fff88b5a12b]
  41  ReceiveNextEventCommon + 431 (HIToolbox + 205546) [0x7fff88b5a2ea]
  41  RunCurrentEventLoopInMode + 235 (HIToolbox + 206191) [0x7fff88b5a56f]
  41  CFRunLoopRunSpecific + 296 (CoreFoundation + 465880) [0x7fff8d973bd8]
  41  __CFRunLoopRun + 1371 (CoreFoundation + 467835) [0x7fff8d97437b]
  41  __CFRunLoopServiceMachPort + 235 (CoreFoundation + 470731) [0x7fff8d974ecb]
  41  voucher_mach_msg_adopt + 70 (libdispatch.dylib + 130624) [0x7fff87b76e40]
  41  _voucher_create_with_mach_voucher + 729 (libdispatch.dylib + 127700) [0x7fff87b762d4]
  41  _os_object_alloc_realized + 38 (libdispatch.dylib + 6433) [0x7fff87b58921]
  41  class_createInstance + 133 (libobjc.A.dylib + 27666) [0x7fff8fd30c12]
  41  calloc + 49 (libsystem_malloc.dylib + 25926) [0x7fff8766e546]
  41  malloc_zone_calloc + 78 (libsystem_malloc.dylib + 23440) [0x7fff8766db90]
  41  szone_malloc_should_clear + 116 (libsystem_malloc.dylib + 10011) [0x7fff8766a71b]
  41  syscall_thread_switch + 10 (libsystem_kernel.dylib + 71130) [0x7fff8af755da]
 *40  ??? (kernel + 1362912) [0xffffff800034cbe0]

Hi Nathan,

This project was not created by Epic, so your best bet is to contact code’s author (SRombauts):

Best of luck!