Opening Levels disrupts loading widget

Hello everyone, I am having a small issue when I open levels. Basically, I want an animation being played to show that the level is load without showing what goes on in the background. However, When I let the script run, the loading animation process is completely ignored and goes straight to the next level. I would like a way for the animation to play regardless if the level load immediately. Help would be very appreciated. Thank you.


OpenLevel will destroy your current world which includes everything like actors, UI manager etc.
what you need to do is fade your screen, wait till the screen is faded then switch level.

You can keep your widget around while changing levels, but to do that you need to use level streaming.

There’s a free loading screen plugin. I’ve never used it but it could do the trick.

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