I’m relatively new to unreal, but this seems weird to me. I have a level in a project that has been saved, but when I open it up it it is flagged as needing a save before any changes have been made. I have a couple other levels in this same project that do not behave this way. Also other projects I have made do not behave this way. Has any one seen this sort of thing before and know what might cause it?
Hello,
I have a similar issue with Unreal 5.4. I’m trying to investigate what could cause my level to needs to be re-saved (I deactivated all of my construction script), but I still can’t find the issue… Have you been able to solve it? Or do you know anyways to check what exactly is causing a resave inside a level?
Thanks