I have this blueprint in the game instance which creates and joins game sessions (I am using the advanced sessions plugin) and then loads the main level but when the level loads you can’t see any other players. I am wondering if there is anything wrong with the blueprint or anything else.
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After JoinSession, you don’t need to OpenLevel. Server opens a level and client connects it. If you do this, you disconnect from server and open yourself a level in local computer.
but what if one client spins up a session, and then calls “server travel” to map 2. Then when another client joins the session, they are connecting, but loading “map 1” and cannot see the other client because they are on the same server but different levels.
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