I downloaded the game, installed it, unpacked the pak files, extracted the .uasset files (btw there were .ubulk, .uexp, etc) from there, these .uasset files open in the umodel (ue viewer), but when they are imported into the project, they are not displayed.
That’s the question, why aren’t they showing up?
The editor does not import .uasset format as far as I know. I assume it’s to stop people scraping game assets…
This is wrong. These files can be easily imported and exported, both downloaded from the Internet and extracted from games. But in all the guides that I have seen, there is no problem with displaying them in the project content folder.
So I dragged a static mesh uasset on to the desktop. Renamed it.
.uasset is not an option for importing, and dragging it back into the content folder did nothing.
What’s your secret?
But maybe I’m wrong, cuz I’m newbie in ue and game dev, and maybe there is only one way to get files from game (unpack .pak files, convert .uassets to, for example, blender files, and then import them into ue)
Of course, if you want to jump through all sorts of hoops and hacks, it can be possible in some cases. I mean it’s not a supported workflow.
Many uasset files have dependencies. You have to figure them all out, manually, and import and reconnect each part.
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