1:
2 is something like:
The boxes function is:
1- I made this door to open when i place a box over the plane. But if i place two boxes and then remove one, the door closes, even though there is still one box on it.
https://cdn.discordapp.com/attachments/796413713724735559/796413879747870750/test.PNG
2- I want this door to open after 5 seconds but only when there is a box on the plane
I placed the box for one second and removed it and it still opened after 5 seconds
https://cdn.discordapp.com/attachments/796413713724735559/796413885815980032/test1.PNG
Pull the pin off the boxes function and search for =
BTW: To get rid of the execution pin on the function, make it pure:
That’s because you did this
I don’t know what you’ve cast it to there, but it’s not an integer. Just drag the pin from the boxes node and do this:
I just want to say thank you ClockworkOcean
I made my first game in 2021 and I want to share it with you The Trials
and my second game in 2022 boll lap
you started all of this thank you again
Looks excellent! ( lots of nice features in ‘the trials’ ).
I notice you managed to do it in UE5, but it seems Lumen is disabled. Is that right?
It sort of Witness meets Talos feel
PS: You might be interested in this guy’s stuff
You’ll have to rummage around a lot ( he has a lot of content ), but he shows you how to make sure you have the right images in the right place to get noticed on Steam. What matters where, etc…