Our VR project is build around the idea of storing each map in a separate downloadable content pack. It’s all done in blueprints. Packs are downloaded and mounted with the use of these functions:
Then the map is getting loaded as usual:
The problem is, that with the transition from 5.2 to 5.5 the map is getting opened before the engine finishes loading the assets. So the user sees empty map with meshes starting to appear within first few seconds, while he can already walk around.
That issue wasn’t there in 5.2 and also if the pack was downloaded during the previous session, the map would load correctly with all assets immediately in place. Is there any way to preload all of the assets?
I’ve only done testing on Meta Quest 3 so far, and still need to check if the problem persists on Windows builds.